Xbox Series X’s Velocity Architecture design is aiming for smaller game downloads, fewer loading holdups, and superior performance of its raw hardware. Xbox Series X Director of Program Management Jason Ronald described in an exclusive interview with IGN how the Velocity Architecture solutions work with the console’s processor to afford substantial enhancements over current technology.

“If our custom designed processor is at the heart of the Xbox Series X, the Xbox Velocity Architecture is the soul,” Ronald says, who listed the following four improvements:

Custom NVME SSD

The Series X SSD enables 40 times the I/O output of Xbox One, but has been developed so that performance maintains certain standard levels. Effectively, developers can design games without being hampered by data transfer constraints.

Hardware Accelerated Decompression

Series X employs a standard LZ decompressor and patented algorithm that has been developed to decompress game texture data, which usually accounts for the largest part of total game size. This would reduce significantly storage size and download times.

DirectStorage API

This new enhancement to the DirectX family of APIs enables developers to manage how they delegate and prioritize I/O tasks in their game, which would essentially eradicate loading times and accelerate travel systems.

Sampler Feedback Streaming

Games often use different types of texture depending perspective, yet regardless of viewpoint, current games must load the complete texture in the background. Sampler Feedback Streaming enables textures to be partially loaded, which reduces the I/O load, allowing more detail-enhanced worlds to appear elsewhere.

According to Ronald, these four enhancements will permit the Series X to surpass the capabilities of its hardware components, supporting “entirely new scenarios never before considered possible in gaming.”

The Xbox Velocity Architecture essentially reimagines the potential of the hardware offered by the Xbox Series X. The new developments will expand the possibilities of visualization and significantly reduce loading times, allowing for an infinite world of prospects when it comes to creating a “dynamic living world,” Ronald adds.

As for cost, Ronald hasn’t confirmed a price point for the Xbox Series X, which is scheduled for release in late 2020, but he has stated that the company hopes to remain “agile on price.”

Source: IGN

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